![]() ![]() The more subdivisions, the more faces on the icosphere whatever its size The parameter subdivisions sets the number of subdivisions (positive integer, default 4).You can set some different icosphere dimensions, for instance to build an ellipsoid, by using the parameters radiusX, radiusY and radiusZ (all by default have the same value than radius).The parameter radius sets the radius size (float) of the icosphere (default 1).The discussion on his plugins can be found here.Creates a sphere based upon an icosahedron with 20 triangular faces which can be subdivided Collision meshes can be built by the normal procedure if those meshes are set to a smoothing group with a value of 180 degrees. Animated sequences do not work with Warmi's plugins on Lightwave 9.x. Warmi has since stopped updating his smd plugins for Lightwave (discontinued), and the current plugins work for Lightwave 9.x (tested 9.5), but only for exporting static meshes. ![]() ![]() smd_plugins - Warmi's SMD Static Mesh/Reference Model and Animation exporter/importer plugins for Lightwave 7.x/8.x.Current information on the Discovery Edition is somewhat scarce, but it might still be available directly from Newtek or from a number of Newtek resellers. LightWave, like the other high-end packages, has had a free learning version (with watermarked renders and point limitations on objects) called the LightWave 3D Discovery Edition. Both will likely be used by a HL2 model creator, particularly for animated models. LightWave consists of two main programs, Layout (animation and scene rendering) and Modeler (mesh creation and editing). It has long been used in a number of film and television projects (e.g., Firefly, Serenity, Battlestar Galactica, Babylon 5) and also in use at some game studios (e.g., Croteam/Serious Sam, Digital Extremes/Unreal 2). LightWave 3D is a popular 3D modeling and animation package from Newtek, that originated with the company's Video Toaster on the Commodore Amiga platform. ![]()
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